A new addition to the convention is the creation of a Fiasco playset based around time travel. On the days of the convention, we will have poster paper up on the walls for IConners to jot down their ideas. Once the playset has been compiled, it will be made available for play on Sunday, and as a PDF on the website for posterity.
Fiasco playsets are organised around lists of Relationships, Needs, Objects, and Locations. These four categories are further divided into six groups of six items. The items within each group give meat to the bare bones of Fiasco’s rules and together they generate a dramatic situation around which the game is based.
Because of a combination of the randomness of a dice roll and by choosing different combinations of these items, the playset can be used multiple times to create completely new stories with completely different tones.
Good news! I’ve already started on our Intriguing Fiasco playset:
In addition to the usual Fiasco groups as shown above, our playset will have a unique list - TIME MACHINES. Normally during a Fiasco game, all the players will roll 4 dice, assemble them in the centre of the table, and the player from the smallest home town goes first. For our game, to start, the oldest and youngest player will roll one die each and use these two to select the game’s time machine. The younger player will select the group while the older player selects the item from that group.